Security Best Practices for C++
[Title]Security Best Practices for C++[Details]This topic contains information about recommended security tools and practices. Using these resources and tools does not make applications immune from...
View ArticleVertical Synchronization: How to avoid tearing effect in high FPS display
[Tip] When displaying graphics in high FPS, Tearing Effect can be avoided by enabling Vertical Sync. [Details]Screen tearing is a visual artifact in video where information from two or more different...
View ArticleCUDA: GPGPU without Graphics Knowledge.
[Tip] CUDA is NVIDIA’s parallel computing architecture. It enables dramatic increases in computing performance by harnessing the power of the GPU. [Details]"CUDA programming" and "GPGPU programming"...
View ArticleTriple Buffering: Third buffer for fast graphics display
[Tip]Triple Buffering: Third buffer for fast graphics display. [Details]There are actually two buffers on modern graphics cards, the Primary Buffer and the Secondary Buffer, also often called the Front...
View ArticleRun our code in another process. Simple method with CreateRemoteThread &...
[Tip]Inject our code into another process using CreateRemoteThread & LoadLibrary.[Details]In general, any process can load a DLL dynamically by using the LoadLibrary API. If we use...
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