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Security Best Practices for C++

[Title]Security Best Practices for C++[Details]This topic contains information about recommended security tools and practices. Using these resources and tools does not make applications immune from...

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Vertical Synchronization: How to avoid tearing effect in high FPS display

[Tip] When displaying graphics in high FPS, Tearing Effect can be avoided by enabling Vertical Sync. [Details]Screen tearing is a visual artifact in video where information from two or more different...

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CUDA: GPGPU without Graphics Knowledge.

[Tip] CUDA is NVIDIA’s parallel computing architecture. It enables dramatic increases in computing performance by harnessing the power of the GPU. [Details]"CUDA programming" and "GPGPU programming"...

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Triple Buffering: Third buffer for fast graphics display

[Tip]Triple Buffering: Third buffer for fast graphics display. [Details]There are actually two buffers on modern graphics cards, the Primary Buffer and the Secondary Buffer, also often called the Front...

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Run our code in another process. Simple method with CreateRemoteThread &...

[Tip]Inject our code into another process using CreateRemoteThread & LoadLibrary.[Details]In general, any process can load a DLL dynamically by using the LoadLibrary API. If we use...

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